


I wasn't thrilled with the effect of the rendering for the previous luminaire. Therefore I decided to once again tackle FormZ to learn some new tools and create a new luminaire. This time I worked with the Boolean and Derivative operations: intersection, difference, and boolean split. In the end, I used the intersection and different tools the most, as I didn't need to split objects so much as I needed to remove pieces of one object from another.
I started with a sphere, then split it with rectangular slabs to create the circular discs. Then I inserted smaller spheres within the largest one, and used the difference tool to hollow out the center. At first I left the resulting discs parallel to each other, but didn't like the effect of the shadow casting. So then I rotated the discs to try to shield some of the distributed light, but that created even more distorted shadows. I decided to try reversing the effect by turning the luminaire upside down and hanging it from the ceiling, but that didn't help.
So, I'm returning to the first luminaire I created, the S-curved face. That is unless I decide to try one more thing. . .

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