

To create the first digital rendition of my luminaire (see Assignment 4), I drew a simple rectangle on a flat plane, rotated it to stand vertically, then manipulated it using the distort tool. All this enabled me to do was twist the rectangle. I was not able to create the S-curve that was created in my physical model. However, I was able to easily create the punch-outs on the face of the plane.
By using the loft tool, I was finally able to develop the s-curve and create, essentially, two different planes that meet at the center. I was also able to curve the edge planes as well. I did this by drawing lines in different planes (XY, XZ, and YZ), then using the loft tool to create a continuous plane between the lines.
Once the luminaire was done, I built a simple room and table upon which the luminaire stands. The first rendering is confusing because the light source is positioned in a way that it casts uncomfortable shadows on the wall. The second rendering shows the light source adjusted more appropriately. 
